4/17/2024 0 Comments Blender uv unwrap torus donutKeep iterations sane, complicated meshes tend to have trouble converging so 20 iterations or less is usually fine.Prefer “Grow from selected faces” and choosing the initial UV island locations yourself, this will often produce better results too since you can eyeball approximately how many charts you want and where to place them better than the algorithm.I will continue working on speeding things up. Results will vary depending on the mesh and your settings. On my somewhat dated CPU a 93,000 face mesh went from 3 minutes to 30s. This is a complete rewrite as a Python C extension, it’s now 600% - 900% faster! A Linux release will happen if there is enough interest. Please note this release is WINDOWS ONLY. Please contact me on Blender Market, reply here or PM me with your OS, CPU, Blender version and description of what the issue is. ![]() You might need to use “remove overlaps” a couple times to get rid of all overlaps after unwrapping, this is an issue in Blender, not the addon, you can try to increase the zoom level in the UV Editor before removing overlaps, I’m looking into it.įor people with an old CPU without AVX support there are some no AVX builds here.įor Linux users you may need to install OpenMP support.
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